Shiny Chansey Slot Machine

Research‎ > ‎

GSC Slot Machines

If you're interested on this you may want to watch this video instead: https://www.youtube.com/watch?v=ojq3xqfRF6I
Call Init, then enter SlotsLoop until game is quitted
***********************************************************************************

- ScriptVar <- 1 (1/6) (*1)
- wSlotBias <- NO_BIAS
- wKeepSevenBiasChance <- 1 (12.5%)
***********************************************************************************

- Slots_SpinReels (wReel1ReelAction, wReel2ReelAction, wReel3ReelAction)
- PrintCoinsAndPayout (Coins, wPayout) [just refresh the numbers, nothing else]
***********************************************************************************


- wFirstTwoReelsMatching <- 0
- wJumptableIndex <- BET_AND_START

- Wait for bet, quit or don't start game if no bet or not enough coins
- Take coins from player
- f_INIT_BIAS
- wReel1ReelAction <- NORMAL_RATE
- wReel3ReelAction <- NORMAL_RATE
- wReel2ManipCounter <- 4
- Return
- WAIT_START
- wDelay --
- wJumptableIndex <- WAIT_REEL_1

- Wait A press
- wReel1ReelAction <- STOP_REEL1
- wReel1ReelAction != DO_NOTHING:
- wJumptableIndex <- WAIT_REEL2
- Wait A press
- wSlotBet >= 2:
- (wSlotBias NO_BIAS) || (wSlotBias SEVEN):
- wReel2ReelAction <- STOP_REEL2 (68.75%)
- wReel2ReelAction <- SET_UP_REEL2_SKIP_TO_SEVEN (31.25%)
- wReel2ReelAction <- STOP_REEL2
- wReel2ReelAction != DO_NOTHING:
- wJumptableIndex <- WAIT_REEL3
- Wait A press
- (wFirstTwoReelsMatching 0) || (wFirstTwoReelsMatchingSevens 0):
- Else:
- wReel3ReelAction <- STOP_REEL3 (29.7%)
- wReel3ReelAction <- START_SLOW_ADVANCE_REEL3 (23.4%)
- wReel3ReelAction <- INIT_CHANSEY (23.4%)
- wReel3ReelAction <- STOP_REEL3 (37.5%)
- wReel3ReelAction <- START_SLOW_ADVANCE_REEL3 (31.25%)
- WAIT_STOP_REEL3
- Return
- Halt Jumptable three iterations [effectively don't call Jumptable next 3 loops]

- Flash screen if win
- wFirstTwoReelsMatchingSevens <- 0
- If lined up SEVENs:
- wSlotBias <- NO_BIAS (75%)
- wSlotBias <- NO_BIAS (87.5%)
- Ask play again or quit
- wJumptableIndex <- INIT

***********************************************************************************

Call functions at wReel1ReelAction, wReel2ReelAction, and wReel3ReelAction, one for
each corresponding reel, only if the reel symbols of said reel are properly
aligned. They are aligned every X Slots_SpinReels calls while spinning, where X is
(16 / wCurReelSpinRate) and always while static. Also, advance the reels based on
wCurReelSpinRate. (Reels_advanced/frame) = (wCurReelSpinRate / 16)
- DO_NOTHING

- wCurReelStopDelay 0:
- Else:
- Return
- NORMAL_RATE
- Return
- STOP_REEL1
- (wSlotBias != NO_BIAS) && (wReel1ManipCounter != 0):
- If symbol at wSlotBias does not match any of the 3 symbols in Reel #1:
- f_STOP_REEL

- If no match in first two reels:
- wFirstTwoReelsMatchingSevens <- 0
- (wSlotBias != NO_BIAS) && (wReel2ManipCounter != 0):
- Return
- Return
- wFirstTwoReelsMatching <- 1
- wFirstTwoReelsMatchingSevens <- 1
- If symbol at wSlotBias equals the last matched symbol (*2):
- Return
- (wSlotBias != NO_BIAS) && (wReel2ManipCounter != 0):
- Return
- Return
- SET_UP_REEL2_SKIP_TO_SEVEN
- f_STOP_REEL
- wReel2ReelAction <- WAIT_REEL2_SKIP_TO_SEVEN
- wReel2SpinRate <- 0

- wReel2ManipDelay != 0:
- Else:
- wReel2ReelAction <- FAST_SPIN_REEL2_UNTIL_LINED_UP_SEVENS
- Return
- FAST_SPIN_REEL2_UNTIL_LINED_UP_SEVENS
- f_STOP_REEL

- If no match in three reels:
- (wSlotBias != NO_BIAS) && (wReel3ManipCounter != 0):
- Return
- Return
- If symbol at wSlotBias equals the last matched symbol (*2):
- Return
- wReel3ManipCounter != 0:
- Return
- START_SLOW_ADVANCE_REEL3
- Return
- wReel3ReelAction <- WAIT_SLOW_ADVANCE_REEL3
- WAIT_SLOW_ADVANCE_REEL3
- wReel3ManipDelay --
- wSlotBias SEVEN:
- f_STOP_REEL
- Else:
- f_STOP_REEL

- If any match in three reels:
- wReel3ReelAction <- WAIT_GOLEM
- wSlotBias SEVEN:
- Advance reel #3 until SEVEN match in three reels (*4)
- Advance reel #3 by X slots until there is no match in three reels (*3)(*4)
- WAIT_GOLEM
- f_STOP_REEL
- wDelay 1:
- wReel3SpinRate <- 8
- Return
- END_GOLEM
- wReel3ReelAction <- WAIT_GOLEM
- Return
- INIT_CHANSEY
- Return
- wReel3SpinRate <- 0
- Return
- WAIT_CHANSEY
- Return
- wDelay <- 2
- wDelay <= 3:
- wReel3ReelAction <- DROP_REEL
- wReel3ManipDelay <- 17
- wReel3ManipDelay != 0:
- Else:
- wDelay <- 5
- Else:
- wReel3ReelAction <- WAIT_CHANSEY
- Return
***********************************************************************************

- wSlotBias != SEVEN:
- wSlotBias <- SEVEN (2/256)
- wSlotBias <- STARYU (7/256)
- wSlotBias <- PIKACHU (20/256)
- wSlotBias <- NO_BIAS (207/256)
- wSlotBias <- SEVEN (3/256)
- wSlotBias <- STARYU (5/256)
- wSlotBias <- PIKACHU (14/256)
- wSlotBias <- NO_BIAS (175/256)

- wCurReelSpinRate <- 0
- wCurReelStopDelay <- 3
- Return
***********************************************************************************

wCurReel_ is not an address on its own; it identifies wReel1_, wReel2_, or wReel3_,

wKeepSevenBiasChance is wd002 in the disassembly
wCurReelStopDelay is wCurReelSlot0f in the disassembly
wCurReelManipCounter is wCurReelSlot09 in the disassembly
wCurReelManipDelay is wCurReelSlot0a in the disassembly
*1: Slot machine with coords 7,7 in Goldenrod and slot machine with coords 10,7 in
Celadon are guaranteed to set ScriptVar to 1. There is a NPC playing them during

*2: Order of check (from low priority to high priority): upwards diag, downwards
diag, bottom row, top row, middle row; diags only if bet = 3 and bottom/top rows

*3: X is a random number between 4 and 7. If advancing reel #3 by X slots would
yield a match in three reels, X is incremented until it doesn't
*4: One Golem is dropped for every slot advanced this way
*5: wDelay changes to 1 and 2 at some point during each Golem animation
*6: wDelay changes to 1 at some point during Chansey animation
***********************************************************************************

wDelay is a generic delay variable used to handle user input or to manage the

wCurReelManipCounter is how many times the game can advance the given reel on its
own after the player stops it (initialized to 4 by default).
wCurReelManipDelay handles waiting until the game has finished manipulating a reel.
[(wCurReelManipDelay / (16 / wCurReelSpinRate)] outputs the amount of spins that

After stopping reel #1, the game advances it until the symbol at wSlotBias shows up
anywhere in the reel. To begin with, this already has a ~1/3 chance of no
eventual line up of biased symbol if bet = 1 (probably less, since the symbol will
show up in the top slot if the player stops the reel without it already showing
up). This is also not guaranteed to spawn a SEVEN symbol or a POKEBALL symbol,
since a maximum of 4 advances isn't enough. If in NO_BIAS mode, there is no

In NO_BIAS mode (and SEVEN bias mode) with bet >= 2, reel #2 has a 31.25% chance to
automatically line up SEVENs in the first two reels if there is a SEVEN symbol in
reel #1 (this is a fast re-roll after a small stop delay), but if we're not in
SEVEN bias mode, we won't be able to line up three SEVENs in the end (or anything

Otherwise, after stopping reel #2, if in NO_BIAS mode, it's stopped without
manipulation. If any bias, the game may advance reel #2 up to 4 times, stopping if
the biased symbol is lined up in the first two reels (if there are two or more
symbol matches, only the last line checked counts, but it's not possible
to line more than 2 different symbols at once due to symbol distribution).
After stopping reel #3, STOP_REEL3 is the only possible action unless SEVENs are

STOP_REEL3 manipulates reel #3 advancing it up to four times, stopping only if
there is a match of the symbol at wSlotBias. Lining up the bias symbol is almost
guaranteed, except for SEVENs and POKEBALLs (where odds are still decent), for both
bet = 2 and bet = 3 (slightly worse odds for bet = 2, but virtually the same and
really close to 100%). If in NO_BIAS mode, reel is advanced until there's no match.
The following three modes (slow advance, Golem, Chansey) let reel #3 advance until
there is no match in three reels, before starting their effect.
SLOW_ADVANCE_REEL3 is similar to STOP_REEL3, except that in SEVEN bias mode it
guarantees a line up of SEVENs instead of advancing reel #3 a maximum of 4 times.
If no SEVEN bias mode, the game will make sure that nothing is lined up. This mode
makes reel #3 roll very slow at least 16 times (a complete round), then at least
one additional time until there is a SEVENs match (SEVEN bias mode), or no match

Golems will make SEVENs always match when in SEVEN bias mode, and will lead to no
match of any kind in any other bias mode or in NO_BIAS mode.
Chansey will ensure that SEVENs always match, but can only show up when in SEVEN

https://github.com/pret/pokecrystal/blob/master/engine/slot_machine.asm#L430
The fact that the bias to SEVEN symbols has a 75% or 87.5% chance to be reverted is
most likely a bug, the chances being meant to be the other way around. Not only is
a small chance like this weird (why bother with such low odds?), but the rarest
wKeepSevenBiasChance mode also happens to be the one with the worse odds.
***********************************************************************************

db SLOTS_SEVEN ; 0
db SLOTS_STARYU ; 2
db SLOTS_SQUIRTLE ; 4
db SLOTS_CHERRY ; 6
db SLOTS_PIKACHU ; 8
db SLOTS_POKEBALL ; 10
db SLOTS_STARYU ; 12
db SLOTS_SQUIRTLE ; 14
Reel2Tilemap: ; 93339
db SLOTS_PIKACHU ; 1
db SLOTS_SQUIRTLE ; 3
db SLOTS_POKEBALL ; 5
db SLOTS_CHERRY ; 7
db SLOTS_STARYU ; 9
db SLOTS_PIKACHU ; 11
db SLOTS_SQUIRTLE ; 13

db SLOTS_SEVEN ; 0
db SLOTS_CHERRY ; 2
db SLOTS_STARYU ; 4
db SLOTS_CHERRY ; 6
db SLOTS_STARYU ; 8
db SLOTS_POKEBALL ; 10
db SLOTS_SQUIRTLE ; 12
db SLOTS_PIKACHU ; 14
***********************************************************************************

- Always play in the slot machines with the better odds, during morning.
- Bet = 1 appears to be the worst idea but bet = 2 is probably better than bet = 3.
- Try to stop reel #1 2-4 slots short of the first SEVEN symbol. If you notice that
the game keeps advancing the reel for a split second and a SEVEN symbol shows up at
the top of the reel, it's because this spin is biased to SEVEN. If so, aim the next
two reels less than 4 slots away from the SEVEN, to ensure their eventual line-up.
Else, just smash the A button because the result is pretty much set in stone. Maybe
not if the spin is POKEBALL biased, but it doesn't seem worth it to waste time
- Pay special attention to line up SEVEN symbols if lined them up in the previous
spin, because odds of SEVEN bias go from barely over 1% to generally 25%.

Gaming - Slot Machines Metal Finishing Company for Gaming Machine Manufacturers. In the middle of a smoky casino floor stands a slot machine, looking as shiny as a 1955 Buick Roadmaster. The cherry, lemon, diamond, and grape symbols are encased by a frame made of zinc die cast which is coated with magnificent chrome plating. The machine either spins itself to a 7, Golem come down and roll it over to a 7, a Chansey comes out and throws eggs at the row until it hits a 7, or nothing happens at all and you lose.

There are many games inspired by Ancient Egypt and Sphinx slot machine game is one of them. This is an old-school machine developed by Spielo, with 5 reels and 9 paylines that will attract the players who aren’t the big fans of new age graphics and shiny details of games but prefer that feeling of retro gaming and winning. This slot is similar to Poseidon.

The slot consists of elements that depict the culture of old Egypt, with hieroglyphs inscribed in the background. This gamble entertainment has only 1 goal, to permits the bettors to try their luck and win big time without distracting them with up to date visual effects.

Betting Values & Paylines

  • Sphinx slot game consists of 5 reels and 9 paylines for a player to bet on. The number of lines can be changed but it is best to place your wagers on all of them in order to maximize your gain chances, although it is possible to bet on 1, 3, 5 or 7 lines.
  • There are 2 ways to change the number of lines: One can opt the line box and chose the sum of paylines there; One can just click on the number that is arranged vertically on the left and right side of the screen.
  • The betting range is changeable and spans from 0,01 to 0,05 credits. The maximum bet per round is 0,45 credits which make the this slot low volatility game but bear in mind that bonus feature may reward you with big payments and you can always try your luck with gamble edition and quadruple the price.

Sphinx Slot’s Interface

Sphinx has bright graphics and visual effects but on the other hand, it is very simple to use. Here is the list of tips that will introduce you to the game and make the betting a bit easier:

Shiny Chansey Slot Machine Jackpots

  • Spin/Stop – starts the spinning of the reels and once the round begins this button will change itself to stop. By clicking on it, one can stop the spinning before it is automatically over;
  • Paytable – consists of 2 windows, in the first one, a player can see all of the cards and their value based on the current bet. In the second, you can see the lines and how they look like;
  • Lines– this button admits changing the number of paylines on which you want to place the stake;
  • Bet/Line – allows you to change the wagers;
  • Bet Max – places the maximum wager on all 9 paylines and triggers the lap;
  • Total Win – in this box, one can see the amount of credits he/she has won in the last circle. This is a cumulative fruit machine which means that the total payment per tour is collected from every successful payline, not only the highest one. At the end of the prize spin, the prize is transferred to the Balance box.

AutoPlay & Gamble

The game has Autoplay option where you can pick the amount of spins that will be played by itself (max 25). Autoplay can be stopped manually. The gamble opt can be activated by the bettor at the end of any winning lap. If you decide to activate gamble, the game will open a new window with 1 card facing down. The objective is to guess the color or the suit of that card. The payment is doubled if you guessed the color or quadrupled if you got the right suit. If you decided not to gamble the prize, you can collect it by selecting the Take Win button.

Cards Included

Symbols depict some of ancient Egypt’s most recognizable elements such as the great pyramids of Giza – the burial sites of pharaohs, hieroglyphs, pharaoh’s burial mask, scepters. There are palm trees that represent the deserts and oases of the desert or items that were used in everyday life of regular people like a handheld fan. A black coated wolf from Tutankhamun’s tomb represents one of the most important deities of old Egypt – Anubis, a god associated with mummification and afterlife, and this icon introduces players with the religion of old city.

Shiny chansey slot machine game
  • The most payable regular icon is the profile portrait of an Egyptian multiplying the stake x2500 if it forms a sequence of 5 on the same line.
  • Wild l is the famous golden burial mask of pharaoh Tutankhamun, discovered in 1920’s by famous English Egyptologist Howard Carter in the Valley of the Kings. This card substitutes all other symbols except the golden coin. It is the most payable icon paying up to 500 credits on a maximum wager.
  • Scarab beetle jewel is the scattered symbol and it will payout regardless of the position on the reels with a prize up to 25 coins.
  • 3 golden coin symbols on an active payline will trigger the bonus play, this is also stacked symbol meaning that it can show itself multiple times one the same reel.

Bonus Tomb

Sphinx features only one bonus, which is triggered by winning at least 3 golden coin icons. After this, the new window opens and you are taken into the tombs beneath the pyramids where you find 5 sarcophagi. You can open one of them and win extra payment or golden Cat which will reward you with another bonus round but with bigger rewards.

Shiny Chansey Slot Machine Machines

Similar Games

Ancient Egypt is one of most wide-spread themes in casino games and developers tend to stay loyal to this genre. Spielo has created a few others Sphinx slot’s sequels such as Wild, Sphinx 3D, Return of the Sphinx, and Return 2.

Buy

Place to Play Sphinx Free Slot

Spielo belongs to many developers that provide games for popular online gambling platform, Slotozilla. Players from all over the world are welcomed to visit the site. Here you can choose to enjoy in demo version – for free or you can complete the registration process and play for real money. Here, you can find over 1800 machines organized by their names, themes, and types, and all of them available for Android and iOS devices through the app store free of charge.